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Book ThreeIn development

The Black Book ofSettlements
& Wild Places

A place to begin. A world to explore.

Borrow one unforgettable place for your next adventure—or follow its leads into a connected grim-mythic sandbox.

160 planned locations10 connected regionsStandalone · System-neutral

A place you can use

More than a name on a map.

Arrivals, local people, useful places, hazards you can understand, and onward leads. Take what your table needs without reading the entire world first.

Start with one place

Drop a port, a ruined landmark, or a stretch of wilderness into your own setting.

Let the adventure travel

Follow connections between places, from regional approaches to the sites within a settlement.

Use your own system

The core is system-neutral. Connections to Potions and Relics enrich the world without requiring either book.

A first look · Salt Lantern Coast

Three ways into the world.

Selected development previews: a naval city-state, a wild coastal garden, and a changing cave network. Final content and production details are still being refined.

Calderon's terraced naval city and warships within its chained harbor

Naval city-state

Calderon

Domes and gilded towers climb the headland above a harbor full of warships. A chain guards its only sea entrance. At each drumbeat, flags change throughout the fleet.

At your table: find guarded berths, charts, naval employment, ship repairs, or escorted passage.

Medicinal gardens tended among three stranded wooden hulls above tidal pools

Wild coastal garden

The Saltwife's Garden

Three old hulls cradle green beds above clear tidal pools. Merra's garden survives through patient work: braces, rainwater, soil, and careful harvesting.

At your table: trade for healing herbs, learn cultivation, and decide how to help a place that needs tending—not conquering.

Nine dark cave mouths in a weathered coastal cliff above a rocky tide line

Changing tidal cave network

The Nine-Tide Caves

Explore a coastal cave network where water changes the routes available to you. Read the tide, secure your lines, and leave a way back.

At your table: turn exploration into choices about timing, safe passage, and what your party can carry home.

Inside Calderon · City map preview

A harbor built to shelter a fleet.

From the chain-towers at the sea entrance to crowded quays and hillside streets, Calderon's geography is part of its story. Follow the waterfront, look out over the fleet, and find your own way through the city.

This city-scale map accompanies Calderon's entry. It remains a development preview; final location keys and details are still being refined.

Enlarge Calderon's map ↗
Calderon city map showing the sheltered naval harbor, quays, terraced streets, seawall, and chained sea entrance
Calderon · Development map · Final details may change.

The planned scope

Ten regions. Many kinds of adventure.

In development. Release date, final formats, pricing, and delivery details will be announced when confirmed. The full Settlements catalog is not yet available in Codex.

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The Black Book Society

Join the Black Book Society for Settlements & Wild Places development previews and launch news, alongside future Black Book announcements. Double opt-in; unsubscribe whenever you wish.

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